<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Shadowrun Dice Roller</title>
	<atom:link href="http://juhani.naskali.net/programming/shadowrun-dice-roller/feed" rel="self" type="application/rss+xml" />
	<link>http://juhani.naskali.net/programming/shadowrun-dice-roller</link>
	<description>Me, myself and I</description>
	<pubDate>Wed, 08 Feb 2012 06:15:32 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>By: Boone</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-8175</link>
		<dc:creator>Boone</dc:creator>
		<pubDate>Wed, 05 Oct 2011 20:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-8175</guid>
		<description>Just started using your roller for PBP game. 
Very clean, like it alot.</description>
		<content:encoded><![CDATA[<p>Just started using your roller for PBP game.<br />
Very clean, like it alot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juhani</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-6371</link>
		<dc:creator>Juhani</dc:creator>
		<pubDate>Mon, 25 Jul 2011 05:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-6371</guid>
		<description>Good catch. That's a bug.

I've been meaning to revisit the program for some time now. This is the perfect reason to do some overhauling.</description>
		<content:encoded><![CDATA[<p>Good catch. That&#8217;s a bug.</p>
<p>I&#8217;ve been meaning to revisit the program for some time now. This is the perfect reason to do some overhauling.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Namergon</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-6349</link>
		<dc:creator>Namergon</dc:creator>
		<pubDate>Sun, 24 Jul 2011 10:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-6349</guid>
		<description>looking at the source, (keeping in mind that I'm no javascript expert), I didn't find recursivity in your "explode" feature. It seems that you reroll each '6' on the first roll, but do nothing if reroll produce new '6'.
Am I wrong in my understanding of your code? If I'm right, then that's a bug, because Rule of six in SR4 states that '6' are rerolled until no new '6' is produced.

Thanks again for this tool, will use it as a GM on my next game session, I'm sure I'll save a lot of time!</description>
		<content:encoded><![CDATA[<p>looking at the source, (keeping in mind that I&#8217;m no javascript expert), I didn&#8217;t find recursivity in your &#8220;explode&#8221; feature. It seems that you reroll each &#8216;6&#8242; on the first roll, but do nothing if reroll produce new &#8216;6&#8242;.<br />
Am I wrong in my understanding of your code? If I&#8217;m right, then that&#8217;s a bug, because Rule of six in SR4 states that &#8216;6&#8242; are rerolled until no new &#8216;6&#8242; is produced.</p>
<p>Thanks again for this tool, will use it as a GM on my next game session, I&#8217;m sure I&#8217;ll save a lot of time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Namergon</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-6347</link>
		<dc:creator>Namergon</dc:creator>
		<pubDate>Sun, 24 Jul 2011 10:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-6347</guid>
		<description>Great tool: simple, lean and mean.
Works on smartphone (windos modile included) as it's web based.

Now, feature requests ;-)
- manage Gremlins
- multiple rolls of same pool (quick and dirty NPCs management)
- extended tests (i.e. same as above + checkbox for optional cumulative -1 dice pool modifier + cumulative hits + possibly cumulative time based on interval)</description>
		<content:encoded><![CDATA[<p>Great tool: simple, lean and mean.<br />
Works on smartphone (windos modile included) as it&#8217;s web based.</p>
<p>Now, feature requests ;-)<br />
- manage Gremlins<br />
- multiple rolls of same pool (quick and dirty NPCs management)<br />
- extended tests (i.e. same as above + checkbox for optional cumulative -1 dice pool modifier + cumulative hits + possibly cumulative time based on interval)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moe</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-2447</link>
		<dc:creator>Moe</dc:creator>
		<pubDate>Fri, 31 Dec 2010 14:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-2447</guid>
		<description>Great dice roller, I will be using it for all my hidden GM rolls.

If you are doing some changes in the future I to would like to see a option for extended test. And I think its a good idea to keep the adjustable target number, since some campaigns may use higher or lower target numbers(even if one plays SR4). A option to quickly be able to do opposed tests would be good as well.

But thus far this is the best dice generator for SR4 I have found. Thanks!</description>
		<content:encoded><![CDATA[<p>Great dice roller, I will be using it for all my hidden GM rolls.</p>
<p>If you are doing some changes in the future I to would like to see a option for extended test. And I think its a good idea to keep the adjustable target number, since some campaigns may use higher or lower target numbers(even if one plays SR4). A option to quickly be able to do opposed tests would be good as well.</p>
<p>But thus far this is the best dice generator for SR4 I have found. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Broadley</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-1166</link>
		<dc:creator>Jason Broadley</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-1166</guid>
		<description>This is great! I also like Xerxos' idea of adding threshold and extended test capabilities, but I don't mind the summing and changeable TN (just keep the default TN at 5 and we're good).  Beyond that, all you need is an alternate "compact" version for smartphone users and it would be perfect! (I have an iPhone, and this die roller would be real handy at our SR4 game, but the current interface is a bit difficult to use on the iPhone's tiny touchscreen.) Thanks for making this.</description>
		<content:encoded><![CDATA[<p>This is great! I also like Xerxos&#8217; idea of adding threshold and extended test capabilities, but I don&#8217;t mind the summing and changeable TN (just keep the default TN at 5 and we&#8217;re good).  Beyond that, all you need is an alternate &#8220;compact&#8221; version for smartphone users and it would be perfect! (I have an iPhone, and this die roller would be real handy at our SR4 game, but the current interface is a bit difficult to use on the iPhone&#8217;s tiny touchscreen.) Thanks for making this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xerxos</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-31</link>
		<dc:creator>Xerxos</dc:creator>
		<pubDate>Fri, 16 May 2008 19:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-31</guid>
		<description>Well, there are some things that need changes:
1. for SR4 target number is *allways* 5 (other than in SR3)
2. sum is useless 
3. dropdown for threshold?
4. option for extended tests?</description>
		<content:encoded><![CDATA[<p>Well, there are some things that need changes:<br />
1. for SR4 target number is *allways* 5 (other than in SR3)<br />
2. sum is useless<br />
3. dropdown for threshold?<br />
4. option for extended tests?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juhani</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-9</link>
		<dc:creator>Juhani</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-9</guid>
		<description>&lt;strong&gt;Short answer:&lt;/strong&gt; It's used in the role-playing game Shadowrun.

&lt;strong&gt;Long answer:&lt;/strong&gt; &lt;em&gt;The target number is fixed at 5, and to complete a skill test, a player takes a number of six-sided dice equal to the skill and its linked Attribute, and rolls them, counting the number of dice that show 5 or 6 as "hits". The number of hits is compared to a pre-determined amount (or Threshold) set by the GM for the roll. If the number of hits equals or exceeds the threshold, the roll is a success.&lt;/em&gt; - &lt;a href="http://en.wikipedia.org/wiki/Shadowrun#Fourth_edition_changes" rel="nofollow"&gt;Wikipedia: Shadowrun&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><strong>Short answer:</strong> It&#8217;s used in the role-playing game Shadowrun.</p>
<p><strong>Long answer:</strong> <em>The target number is fixed at 5, and to complete a skill test, a player takes a number of six-sided dice equal to the skill and its linked Attribute, and rolls them, counting the number of dice that show 5 or 6 as &#8220;hits&#8221;. The number of hits is compared to a pre-determined amount (or Threshold) set by the GM for the roll. If the number of hits equals or exceeds the threshold, the roll is a success.</em> - <a href="http://en.wikipedia.org/wiki/Shadowrun#Fourth_edition_changes" rel="nofollow">Wikipedia: Shadowrun</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matsutei nasukari</title>
		<link>http://juhani.naskali.net/programming/shadowrun-dice-roller#comment-7</link>
		<dc:creator>matsutei nasukari</dc:creator>
		<pubDate>Tue, 04 Dec 2007 03:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://juhani.naskali.net/wp/programming/shadowrun-dice-roller#comment-7</guid>
		<description>I just didn't get what the target number was for.</description>
		<content:encoded><![CDATA[<p>I just didn&#8217;t get what the target number was for.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

